For instance, with a few shots from the trusty sniper rifle, you can pop off an opponent's hat and sunglasses before shooting the gun out of his hands and proceeding to splatter his brains across the pavement.
![soldier of fortune 1 gameplay soldier of fortune 1 gameplay](https://i.ytimg.com/vi/UIQwL3cK5iI/sddefault.jpg)
Although it plays a lot like other recent FPS contenders (Half-Life, Quake 3, Unreal Tournament, etc.), this game's loaded with nifty features that you can't find elsewhere. Since its first showcasings at E3 and QuakeCon '99, SoF has been wowing the masses with its groundbreaking innovations in gameplay, and the final build of the game certainly doesn't disappoint. Fitting Arabian-themed tunes accompany you (American mercenary John Mullins) on your missions through the Middle East, and semi-tribal rhythms play on in the background as you stalk your opponents through an African camp. You won't hear weapon effects and screaming terrorists sound this realistic outside of an Arnold Schwarzenegger film, and the dynamic soundtrack must be heard to be believed. Oh, but the sound and music in Soldier of Fortune are absolutely incredible, to say the least. Still, a huge part of this game's graphical appeal is found in dismembering your enemies. Unfortunately, in the Tactical Low-Violence Version of SoF, all gore is removed from the game to emphasize traditional gameplay over senseless violence, ideal for parents to offer to the younger gaming generations.
![soldier of fortune 1 gameplay soldier of fortune 1 gameplay](https://images.gnwcdn.com/converted/pics/reviews/sof2/03b.jpg)
![soldier of fortune 1 gameplay soldier of fortune 1 gameplay](https://gamefabrique.com/screenshots2/xbox/soldier-of-fortune-2-double-helix-07.big.jpg)
The characters are vividly animated, the sky textures are beautifully drawn, and boy, does that blood look nice when it sprays against a wall. Although it utilizes the somewhat dated Quake 2 engine, don't get the impression that Soldier of Fortune doesn't have the goods to deliver visually Raven's brand-spankin'-new GHOUL rendering system works wonders for their newest shoot-em-up, to the point that any ordinary, uninformed gamer would never suspect that SoF is based on a highly accelerated version of Q2's game engine.